Destructive

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Destructive [minor] by Iczer

'Don't let the pretty blonde locks fool you boys..I've got a killer right hook with your name on it'

The character surrounds himself with a disruptive field that makes his physical blows, and any natural attacks, much more potent.
When striking with any natural hand to hand or ranged attack (one resulting from powers rather than equipment), the character treats all AR's as being 4 points less.
Furthermore, he inflicts 1 point of damage more per level of experience, and adjusts his critical results downward by one (so a critical on a 20 becomes a critical on a 19-20).
Furthermore, if the character winds himself up for a blow, he doubles his normal damage, ignores any AR the target may have and will put a hole in the target object. Winding up for a blow in this manner counts as all attacks for the melee round.