Destabilise
Destabilise. [Major] by Iczer
'What the!!! My powersuit is having conniptions? I just fixed it last week?!"
The character can affect machines in an untoward and detrimental manner. The character can affect any machine within 1 foot per level. For the purposes of this power, a machine is any artificial device with both moving parts and a power source (even if that power source is merly muscle power) A lever and a knife are not machines for example.
1) Mere presence: By simply willing it to happen, machines react badly to the character. All attempts to target the character with a machine, be it a camera or a rifle, suffer a -2 or -10% chance
2) Destabilise: By willing it, a character can make machines start to shake apart and break. If the machine has power running though it at the time, it must save (see below) or take 1d6 damage per level. If it has no power running though it at the moment, it takes the damage the next time it does.
Saves for machines:
- Simple: muscle powered few moving parts (bicycle) 8+
- Basic: few moving parts, simple power (Gun, electric can opener): 10+
- Complex: Many moving parts, and types of power (automobile) 14+
- Advanced: Mostly electrical (radio's computers) 16+
- Insane: Ultra high tech (many hardware devices, superpowered tech) 18+
In addition, any time such a device takes damage, there is a 15% chance of some minor function breaking down. damage inflicted bypasses forcefields and armour ratings. Destabilise can be used up to 20 feet away per level. If the machine is held or worn, the traget may dodge (+3 to strike)
3) Explosive: any object that is reduced to half it's SDC from damage done by this power, explodes in firey arcs as it tears itself apart. The resulting explosion affects all within 15 feet of the device, and inflicts 4d6 damage plus it's save difficulty (so +10 for a toaster) a character may choose not to affect an object in this way.
4) Wear and tear: instead of shaking the machine apart in this fashion, the character may choose to simply reduce it's effectiveness. this creates friction in the machine, corrosion and innefficiency. The character targets the machine within 20 feet per level (+3 to strike). If successful, the machine loses 1d4% efficiency per level. A machine reduced to 0% efficiency stops working.