Deputise
Deputise (Major) by Iczer
The super being is able to grant superpowers on another. These abilities are a shadow of the character’s power, but do make fro more effective thugs and lackeys.
1) Enhance minion: The target of this affect is surged with superhuman might, and receives the following bonuses: +4 PS +2 PP +4 PE +20SDC +10HP +1 attack per melee, +1 to strike parry and dodge. Strength is extraordinary. The character also gains 1 randomly determined minor power (this is HIS power now, and every time he is enhanced he gets this power) and the enhancement process heals 6d6 damage. the character can enhance one minion per level.
2) Dominion: The character has a lot of control over his thralls. They suffer a lowered ME (-4) and treat the character as if he had an awe factor of 14. furthermore, the character may strip these abilities from his minions at will, and may choose to inflict 6d6 damage as he does so. The character can sense all of his minions within 2 miles per level and can place a ‘call’ to them over that range. In addition, the character has a kind of immunity to the powers of his minions. Only conventional attacks will function (and even then they must breach the Awe factor). The minions are however vulnerable to any power attacks of the character (take double damage or save at –4)
3) Other abilities: +4MA +15 SDC
4) Drawbacks: Super beings seem immune to this ability. Pure, non augmented humans (such as the hunter/vigilante) can be affected though, but the effects are halved.