Depth Charge

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Depth Charge (Major) by Stone Gargoyle

The hero gains the ability to expel electrical energy while submerged in water, with the greater the depth submerged, the more powerful the charge.

1. Underwater Abilities: Same as the minor super ability

Breathe Underwater
Swimming at 80% proficiency, +1% per level, speed X5 underwater.
Depth Tolerance: 1.5 miles underwater
Extraordinary Strength: PS of 24, or +6 if over 20 already, while underwater
SDC Bonus while underwater: +100
Other Bonuses: +2 to strike and parry, +4 dodge, +1 attack while underwater; +1 to strike and +40 SDC on dry land

2. Energy Expulsion: Electrical Field: The hero's skin interacts with water to generate a static electrical reaction.

Range: Touch on dry land, 10 feet, +2 feet per level, in water
Damage: +1d4 upon striking with skin contact upon dry land, 2d6 to all targets every five seconds in energy field, +1d6 for every 100 feet submerged
Duration: Constant, though it can be shut down through concentration(loses 1 attack per melee while concentrating)

3. Distance Charge: The hero can create electrical charges in liquid spheres when underwater.

Range: Can throw charges when underwater or shoot them down to a depth below. 200 feet, +20 feet per level(400 feet maximum). Charges burst on contact or when reaching the 400 feet maximum distance.
Damage: 3d6, +1d6 per level
Duration: Instant
Attacks per melee: Throwing the charge counts as one melee attack/action
Bonuses: +3 to strike aimed, +1 wild