Demonic Teleport

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Demonic Teleport (Major) by Stone Gargoyle

The superbeing teleports by slipping momentarily into a realm of chaos.

1. Teleportation:

Range: 5 miles
Duration: 2 melee attacks/actions
Weight Limitation: Self and up to 1000 pounds
Number of Teleports per round: Twice per round. Each teleport counts as 2 melee attacks/actions
Chances of Successful Teleport: As per Teleport power (page 295 HU2 main book)
Results of unsuccessful teleportation: Lingers in the chaos realm for a full melee round rather than normal duration before returning character back to starting point.

2. Lingering Effects: Due to the nature of this type of teleportation, the character spends the second action of the duration lingering between worlds, in the chaos realm effectively. Any passenger must roll vs. Insanity (16 or better, ME bonus applies) or become a babbling lunatic for 2d4 melee rounds.

3. Choke Hazard: This type of teleportation produces smoke as a side-effect. Smoke produced by the teleport is toxic. All within 10 feet must roll vs. non-lethal toxic gas or suffer the following penalties: - 2 attacks per melee round, -10% on skill performance and -10 the speed attribute for the full round following the character teleporting in or out of an area.

4. Limitations: Any time the character enters the chaos realm, there is a 30% chance his mind will remain even as his body continues on, arriving a comatose vegetable. In this instance, the character can save vs. coma to pass through unharmed. Also, beings in the chaos realm may choose to attempt attacking the character (no dodge possible) in the character's brief lingering period.