Delay Damage

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Delay Damage(minor) by Mr. Twist

This power adds an option to all damage inflicted by the character. They can delay the damage they deal until a later time.

Duration: Maximum dealying time is 30 minutes per level of experience. The exact amount of time the damage will be delayed for must be stated before damage is rolled, but after the strike is determined.

Notes: The intention to delay damage must be stated before the attack is rolled.

The only attacks that can be delayed are hand to hand attacks, or damage dealt by the character's powers. Damage by weapons cannot be delayed, unless Power Weapon or other powers that somehow empower weapons are used.

--A second power was also written using the same name which appears below.

Delay Damage(minor) by Mr. Twist

"No, I'm fine. For a few moments at least."

Through a subtle manipulation of time, the super being with this ability is able to delay damage taken so they aren't affected by it immediately. What they can do is shunt the damage into the future a little bit, providing them with some time to prepare for it.

Effect: The damage from any received attack can be delayed until a short time later. Any physical or energy damage can be delayed, though magical or psionic sources of damage will inflict half of the damage immediately and half when the power expires or is cancelled. Even extreme sources of damage, like being ground zero at a nuclear strike, can be delayed. The damage from an attack can only be delayed once(so no reactivating the power to delay previously delayed damage). There is no limit to the amount of damage that can be delayed.

Attacks Per Melee: Activating this power takes up one action. Using it during the melee round is automatic and the player can choose what damage they'd like to delay.

Duration: Damage that is delayed will return exactly 1 minute(4 melee rounds) per level of the user later, though this can be cancelled at any time.

Notes: Every time the character takes damage, the amount must be noted. It will come back, full force, when the power's duration is over. Only the damage itself is delayed, not any other effects. So if a character delays the damage from getting hit by something that would knock them down/back then they still get knocked down/back. Clothes and equipment are still damaged normally by sources of damage.

The player can choose whether or not they will delay a specific attack's damage, but the decision must be made before the damage from that attack is rolled.