Dehydrate
Dehydrate [Major] by Iczer
'You are looking bit Parched action Guy. You want to perform more derring do now or would you like a rest?'
The character can suck the water from a target, causing discomfort, misery and death. The character need only target a living ( actions)ased creature within 60 feet to make this work. The selected target must make a saving throw (16+ PE bonuses apply). if he fails, water leaks from his body and shoots out to the character (who can absorb it if he likes or let it rain like mist) The target loses 3D6 SDC (+2 per level) and becomes fatigued (-1 action, half speed, -2 to all combat penalties).
A target already fatigued by this power, and who fails a saving throw, loses 3D6 SDC (+2 per level) and 1D6 HP (+1 per level) as well as losing an attack from the shock
Characters suceptible to dehydration take an extra 20% damage and are -2 to save. Characters who are composed of water cannot save, and take 1D4x10 SDC damage (+5 per level).