Deflectors

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Deflectors: [Minor] by Iczer

'Come on fellas, I can keep this up all day. How much ammunition do you have?'

The character can create sturdy but short lived force fields over his body which he can vary in strength and intensity to provide a variety of effects.

  • By keeping the force field rigid, the character enjoys an AR (natural ) of 12
  • By making it thicker and less rigid, he has a bonus of 10 SDC (+5 per level) that refreshes every melee round.
  • By Expanding it and making it more elastic, he can halve the damage from kinetic sources.
  • By rippling the field, the character reduces an opponent's strike rolls to hit him by 4.

The character selects one effect at the beginning of any given melee round. The character must specify when he is turning it on (it is fairly visible) but it requires only the barest concentration to do so. While the field is active, the character enjoys a +2 to parry and his punches and kicks inflict an extra +4 damage (equivalent of force field brass knuckles)

The deflection field only functions vs kinetic attacks. energy attacks ignore it altogether.