Defensive Resistance
Defensive resistance: [Minor] by Iczer
'Hit me!'
The character's body hardens for a split second as he concentrates, providing nominal resistance to damage.
When the character focuses on defending himself, his body responds. when a character makes an auto parry or auto dodge, he reduces incoming damage to himself (kinetic or energy) equal to half his auto-parry or auto dodge result.
When he makes a regular parry or regular dodge (one action) he gains a resistance equal to the full total of his dodge or parry result.
In either case, the resistance lasts but a fraction of a second.
As a secondary benefit, his briefly desnified body grants him a natural AR equal to his dodge or parry (auto or otherwise). This does, in effect, allow him to parry blades and weapons with his bare hands without fear of injury.
Other bonuses: +2 to roll with punch/fall/impact (quarter damage if successful, half otherwise). +1 dodge per melee round ( an extra action that can be used for dodging only) and +2 to parry and dodge.