Deerborne

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The following creature was inspired by an image a friend of mine, Andy Beattie, created using the Sculptris 3D modeling program and posted on Facebook.

Deerborne by Stone Gargoyle

Deerborne are a race of tauric creatures that are half cat person, half deer. They have the bodies of humanoid cat people from the waist up sprouting out of a deer body. Deerborne are psychically sensitive and aware of supernatural forces. Extremely rare, they are known to inhabit forests and savanna in small family units of 1-4 members. Their diet consists mainly of fish, which they catch primarily using spears, very rarely resorting to using nets or other methods. The spear is their weapon of choice, though they will also use swords and other types of blades in addition to their natural weaponry of claws and teeth. Though some grow antlers which they can be trained to fight with, this consists of only 5% of the males that can grow them. Deerborne are covered in fur on humanoid torsos and wear very little in the way of clothing. When using armor, they will generally use leather types and dislike having metal of any sort resting against their bodies.

Alignment: Any

Attributes: I.Q. 3d6, M.E. 3d6, M.A. 3d6, P.S. 3d6, P.P. 4d6, P.E. 3d6, P.B. 3d6, Spd 4d6X2

Hit Points: P.E. attribute number +1d6 per level of experience

S.D.C.: 25, plus those gained by O.C.C.s and physical skills

Natural A.R.: 5

Horror Factor: 12

P.P.E.: 1d6X10 for typical Deerborne

O.C.C.s Available to Deerborne: Any, with many choosing to study magic and spiritualism

Natural Abilities: In addition to great speed and prowess, Deerborne can prowl 70%, track by smell or sight 60%, swim 50%, and have nightvision 600 feet and exceptional hearing and eyesight. Leaps 8 feet high and 16 feet across +1 foot per level of experience. Sensitive to Supernatural and Potential Psychic Energy (P.P.E.) by instinct, range of sensitivity 400 feet. Sense ley lines, nexuses, and places of power, as well as incredibly powerful creatures of magic (1500 P.P.E. or more), range of sensitivity 200 feet.

Attacks Per Melee: Three per round, or by hand-to-hand combat training, whichever is greater.

Damage: Kick does 2d4 points of damage, those 5% of males having horns/antlers have a head butt doing 2d6 damage, claws on hands do 1d6+2 points of damage, bite 1d4+2 damage, or by weapon.

Bonuses: +3 to initiative, +5 to strike, +3 to parry, +6 dodge, +2 to save vs. Horror Factor

Magic: By O.C.C. only

Psionics: Standard

Average Life Span: 90 years; some have lived to 140

Habitat: Forest and savanna; can be found in areas of the Eastern Territory and the Baalgor Wastelands

Languages: Three of choice (+20%)

Enemies: Deevils and other supernatural creatures

Allies: Elves and Faerie Folk

Physical Appearance: They look like deer with a humanoid torso coming out of the neck. The head and hands resemble those of a cat, with fur covering the humanoid torso, arms, head and hands. 5% of males have horns/antlers.

Size: 6-7 feet tall
Weight: 500-600 pounds

Notes: Deerborne like weapons of all kinds but they rarely use bows, preferring the rush of close quarter combat. They are typically trained to use spears and pole-arms, which they use for fishing and hunting, and blades. They can wear half-suits of any kind of armor but generally prefer leather types due to a dislike of metal against their skin.