Deep Freeze

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Deep freeze: [Minor] by Iczer

'let's chill'

The character can generate an intense field of cold around his body. The character uses all actions in a melee round to generate and maintain this power.
In the first round: the character gains 50SDC as he freezes solid. He becomes rooted to the spot (A PS equal to his PS +10 extraordinary is required to move him). Physical, heat, fire and laser attacks inflict half damage in this state. characters striking him in combat take 1D6 damage from the intense cold. actually grabbing or touching him inflicts 2D6 from the cold.
At the start of the next melee round, his cold extends 10 feet from his body. Anyone in the area takes 2D6 cold damage twice per round. touching him deals damage as outlined above.
In the third round, his cold aura extends to 20 feet. damage as listed above.
In the fourth round, the aura extends to 30 feet. this is a far as it climbs.

The character has one action per melee round while performing this freeze. He is rooted to the spot though (cannot dodge). he can use some powers, but if he needs to make a strike roll he is at -4 (it's hard to aim with frozen limbs).

The SDC bonus from his frozen body regenerates at a rate of 10 per round.