Decrepitude

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Decrepitude [Major] by Iczer

'With age comes...wisdom. I hope you will be wise enough in future not to underestimate me again'

The character can rapidly introduce entropy into a living being, causing him to crumble and weaken as the weight of age begins to play on him.

1) Field effect: When active, the field effect version of this power surrounds him to a radius of 8 feet, effectively targeting all within melee combat range. targets begin rapidly aging, gaining 2d6 years every melee round. After a target reaches an effective age of 50, he starts accruing the following penalties:

  • Lose 5% of current HP and SDC
  • Lose 1 PE
  • Lose 2 PS
  • Lose 3 Spd
  • Lose 1 PP
  • Lose 2 PB

Targets continue to age and suffer the above penalties every melee round after they reach an effective age of 50, so being trapped next to this character can be fatal in only a very short time.
Targets may save vs this power (14+, PE bonuses apply). Success means that the effects instantly reverse themselves after 1 melee round out of the area of effect. those that fail remain decrepit for 1D4 melee rounds, and de-age 5 years per melee round after that.
The character need only be able to spare one action per round to maintain this effect.

2) Entropic ray: The character can target individuals with a ray of entropy inducing energy. Each such blast counts as one attack, and can affect a a target up to 80 feet away (+ 20 feet per level) with a +4 to strike (aimed shots only).
The target of the ray loses 5% of his SDC and HP, and must make a saving throw (14+ PE bonuses apply) or age 1d6 years from the blast (recovers at 5 years per melee round, SDC and HP loss remains for 1d4 melee rounds per level). Targets must last an entire melee round without being blasted again to start healing/de-aging.

3) Other notes and benefits: The character himself is resistant to old age, aging only one year in three, and is resistant (+4 to saving throws) to attempts to alter his age.
The character enjoys a +10% to save vs disease and +15 SDC.
Opponents who are immortal are immune to the power. Likewise, those transmuted into inorganic substances will find that their altered form SDC is immune to alteration via this power.