Decapitation
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Decapitation (Major) by Stone Gargoyle
"I'd lose my head if it wasn't attached."
The character's head can act as a separate unit from the character.
1. Head Removal: The character is capable of removing their head indefinitely for the purpose of keeping it safe from harm or to allow it to attack on its own.
- Range:100 feet +50 feet per level. Any added distance will cause the character to save vs. coma/death(-10%) to keep from dying.
- Duration: Indefinitely as long as it is in range.
- Limitations: The character can only "see" in the direction his head is facing, but he could easily hold it in his hand to look around corners or over high walls. As long as the head is within range, he does not have to be touching it to receive directions.
- Penalties: Since his head is removed, the character's personal orientation is off, suffering -4 to strike, parry and dodge. The penalty lessens by one each following level, having no penalty by the time they reach level 5.
- Attacks: Uses 1 melee attack/action to remove/restore head.
- Bonuses: The character is immune to strangling attacks, but a strong physical blow to the head or face may knock the head loose. +10 SDC to the head. The head can roll to travel at three times the character's normal speed, though no attack with the body is possible while doing so. The head also has a Natural AR of 12 against strikes to it.
2. Floating Head: The character can levitate their head over the body at their normal speed, or send it flying off on its own at a speed in miles per hour equal to their ME attribute number, plus 2mph per level.
- Bonuses: The head is +2 to dodge and adds +2d4, +4 damage for every 20mph of flight speed, to head butts when flying at a target. The character gets an additional attack using the head and attacking with it uses one melee attack/action. Does not get normal body bonuses to dodge, but has a +6 to dodge when flying and +6 to roll with fall or impact.
- Limitations: The head cannot fly beyond the range for the head listed above, and no flight is possible with the body attached unless another flight power is possessed.
Decapitation (minor)by Stone Gargoyle
The character is capable of removing their head indefinitely for the purpose of keeping it safe from harm.
- Range: 10 feet +5 feet per level. Any added distance will cause the character to save vs. coma/death(-10%) to keep from dying.
- Duration: Indefinitely as long as the head is within range.
- Limitations: The character can only "see" in the direction his head is facing, but he could easily hold it in his hand to look around corners or over high walls. As long as the head is within range, he does not have to be touching it to receive directions.
- Penalties: Since his head is removed, the character's personal orientation is off, suffering -4 to strike, parry and dodge. The penalty lessens by one each following level, having no penalty by the time they reach level 5.
- Attacks: Uses 1 melee attack/action to remove/restore head.
- Bonuses: The character is immune to strangling attacks, but a strong physical blow to the head or face may knock the head loose.