Deathtongue

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Deathtongue (Major) by Stone Gargoyle

The hero has an extremely long tongue ending in pincers which can bite targets, injecting poison, and is capable of dragging objects and acting as a towline.

1. Pincers: The hero's tongue has poisoned barbs which can clamp onto targets and inject poison.

Range: The tongue can be extended up to the hero's PE attribute number in feet, plus one foot per level.
Damage: Pincers inflict 1d4 bite damage and can grip onto objects with a PS equal to the hero's PE attribute. The tongue contains poison which is excreted by the pincers, doing lethal damage (1d4X10+8 direct to Hit Points) unless a successful saving throw is made vs. poison. A successful save manes only the bite damage is inflicted.
Attacks: Uses one melee attack/action to attack with the pincers.

2. Swing Line: Once clamping onto an object such as a ledge, the hero can use his tongue to rappel down or to pull himself up. He can also use the tongue to drag objects and people.

Range: As above
Duration: Can remain clamped on for the hero's PE number in minutes, plus 1 minute per level.
Strength/Weight Tolerance: The tongue has a strength level equal to the hero's PE attribute number which is considered Extraordinary for the purpose of dragging objects and targets, as well as swinging from ledges (can carry the hero's PE X100 lbs).
Bonuses for using the tongue as a swingline: Gains +1 initiative to aim the shot, +3 to strike (applies to striking with pincers and can add PP and skill bonuses) and entangle. Reduce bonus by half if shooting wild. +10% to climbing and rappelling skills. Gains 1 attack per melee round for the purpose of using the tongue.

3. Other Notes:

The tongue has a Natural AR of 8, plus 1 at levels 2, 4, 6, 8, 10, 12 and 14.
SDC of tongue is twice the hero's PE attribute number, plus one point per level.
The character himself is impervious to poisons and toxins.