Death Wish

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Death Wish (Major) by Stone Gargoyle

"Hey, do I really have to do this?"

The hero does not generally have the ability to talk to the dead, but under very specific circumstances can hear them asking for favors.

1. Sense Doom: The character can sense death lingering around a person, usually near the elderly or those in dangerous professions. This is not visual but more a sense of unease due to the fact that the person may soon die.

Range: 400 foot radius
Duration: Constant (cannot be turned off)

2. Last Request: The hero has the ability to grant the last request of the dead, which they can make of him any time. The request can be anything the dead person might require, from avenging or preventing (see below) their murder, finding their real killer if the wrong person is being blamed for the person's death, or doing anything else for someone left behind, including retrieving objects and whatnot. Any given dead person can make only one request, but it can be done at any time following their death, though it must be limited to a short sentence. Typical requests are "Save me" (see below), "Save them", "Kill them for me", etc. Often the hero will have to do some investigation and research to figure out exactly what is being requested.

Range: The corpse or grave must be within 40 feet of the hero
Duration: Instant.

3. Saving the Dead From Death: If a dead person says something like "Save me", this instantly triggers a temporal teleport/erasure, rewinding the hero's reality back to the beginning of their day or up to their PE number in hours back, whichever is less. Those people immune to temporal distortion and erasure will also shift but retain memory of the hours lost to everyone else, a situation which might cause them to seek out the hero creating the shift to prevent any alteration of the established timeline. Such a shift can be created only in response to such a request. It is involuntary and cannot be refused. Any refusal to save the person has a 30% chance of permanently negating the hero's power if the time of the initial request recurs and the person has not been saved, so as a result the hero cannot choose not to honor a request from, say, a serial killer. All events move forward exactly as before and only events and people the hero directly interferes with,or alters the events of will have the previous pattern disrupted (except for the aforementioned people immune to the temporal erasure). The hero can choose to save people who have not requested it but this will reduce the time he has to save the person who has actually requested saving. If unsuccessful, there is not a second chance, unless someone else requests being saved or the dead person requests help again (since technically the other timeline was erased, making this "last request" their first). This temporal/reality shift only happens if the dead person actually requests to be saved from death.

4. Other Abilities and Bonuses:

+2d4 PE
+20% Save vs. Coma/Death
+4 to save vs. Temporal Distortion/Disruption/Erasure
+10% to Criminal Science/Forensics and Research skills