Death Addiction
Death addiction: [Major] by Iczer
'Yummy..murder suicide buffet'
The character gets a physical rush when in the presence of death. If a person, human or otherwise, dies within 50 feet, the character feels an inexplicable rush of joy and power. For the next 20 minutes (+5 per level) he enjoys:
- Superhuman strength
- +2d6 PS
- Double HP
- +1 attack
- +1 to strike parry and dodge
- 50 SDC
- +10 speed
- The ability to leap 20 feet up or across.
In addition, the character heals 3d6 damage for every death within range.
After those 20 minutes or so, the character still rides on the high. for the next day per level, the character feels upbeat and happy (+10% to all skills), heals at 3x normal levels and enjoys +2 PS and +10 to SDC.
After this secondary time period, things turn dark for the character. he has a grace period of three days where his mood worsens and the above bonuses dissapear. after those three days, the character goes into withdrawal until he experiences another death.
If the character deliberately causes the death, rather than merely observe, and is within 5 feet when a person dies, the kick is bigger and better. He immeadiately heals 4d6 damage, and the duration of the 'death bonuses' is increased by 50%. when commiting any murder himself, the character gains an imprint or impression of that individual's life
Other bonuses:
The character's natural affinity with death grants him a +6 to save vs HF and +2 ME (though may acquire an obsession with death).
The character also becomes a more brutal individual, gaining +1 to strike and +4 to damage from sheer brutality.
The character's insight on death and violence grants him a +20% to criminal science and investigation where a death has occured, +10% to track a murderer, or a +10% on medical skills.