Death's Door:
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Death's Door (minor) by Stone Gargoyle
"Soon he'll be dead and Ill be home free."
The character can drain half of the PPE from opponents when they die to use for teleportation purposes, with the other half dissipating. The character can drain the energy and store it for when it is needed. The amount stored has a maximum limit of the character's ME attribute number times ten (so a character with an ME attribute score of 24 can store up to 240 PPE points).
- Range: The character spends the PPE points drained. Each PPE point will extend the distance of the teleport by 10 feet (so 240 PPE points spent would allow the character to teleport 2,400 feet away).
- Duration: Teleportation is instant. The excess PPE can be held for the character's ME attribute number of hours, plus one hour per level,with points bleeding off at a rate of 10 PPE per hour after that..
- Attacks: Draining the PPE uses 2 melee attacks/actions. Teleporting uses one melee attack/action. Can only teleport twice per melee round.
- PPE Use Limitations: The PPE drained off of a corpse cannot be used by the character as personal PPE for casting spells but can be drained by magic users for their spells.
- Weight Limit: The character can teleport himself plus an additional 1000 pounds.
- Chance of a Successful Teleport:
- Familiar place or within line of sight: 99%
- Place seen a few times before (3-6 times): 68%
- Place seen once: 38%
- Place known to the deceased from whom the PPE was drained: 50%
- Place never seen: No chance
- Result of an unsuccessful teleport: Nothing happens but PPE is lost anyway.