De-Vision
De-Vision (Major) by Stone Gargoyle
The character emits a frequency that affects the vision centers of the brain of all those within a range of 500 feet, plus 50 feet per level. For those with super-powered vision, this power negates it, leaving those affected with impaired vision (-4 to all combat moves and reduced to half Spd). For those without super-powered vision, this creates total blindness (-10 to all combat moves and reduced to one quarter Spd). Those in range may save vs. the effect (16 or better, PE bonus applies). The power remains in effect even if the affected moves out of range, lasting 2d4 melee rounds. This power is always on. As it is a frequency causing it, the power does not affect those wearing artificial hearing devices, robots or cyborgs with artificial hearing, or deaf people. It also affects those using sonar and echolocation to a lesser degree (-4 to combat moves while in range, cumulative with the vision penalty if applicable).
De-Vision (minor) by Stone Gargoyle
The character emits a frequency that affects the vision centers of the brain of all those within a range of 300 feet, plus 30 feet per level. For those with super-powered vision, this power negates it, leaving those affected with normal vision. For those without super-powered vision, this creates partial blindness (-4 to all combat moves and reduced to half Spd). Those in range may save vs. the effect (16 or better, PE bonus applies). The power is also only within the effective range, so moving out of range will return vision to normal. This power is always on. As it is a frequency causing it, the power does not affect those wearing artificial hearing devices, robots or cyborgs with artificial hearing, or deaf people. It also affects those using sonar and echolocation to a lesser degree (-2 to combat moves while in range, cumulative with the vision penalty if applicable).