Dark Teleport

From The Black Vault
Jump to navigationJump to search

Dark Teleport (Major) by Stone Gargoyle

The character generates an area of darkness which absorbs and destroys light so as to use the energy to for teleportation.

1. Teleportation:

Range: 100 feet per level, emerging from a shadow within range.
Weight Limit: Self and 50 pounds per level. Anything using batteries as a power source will become useless, as batteries are drained.
Number of Teleports per melee round: Two; counts as 2 melee attacks/actions
Chance of Success: 01-80%, +2 % per level. If it fails, nothing happens except for the Darkness effect.
Duration: Instant
Attacks: 2 melee attacks/actions

2. Darkness: Light is destroyed within a 20 foot radius, making all those within it -10 to all combat moves, losing initiative and reduced to half attacks. Those with special thermal optics and Nightvision merely suffer -4 to all attacks. All light attacks directed at the area of Darkness are destroyed while the field is in effect. The hero can see normally in the Darkness.

Damage: 4d6 damage to light and photonic beings in range
Range: 20 foot radius around area of departure
Duration: Starts action prior to teleport, the area remaining dark for 1d4 melee rounds following the teleport.
Hide In Shadows/Darkness: The hero can also hide in shadows as a motionless prowl at 73%, +3% per level

3. Other Bonuses:

Takes only half damage from Light and lasers even when the Darkness is not in effect
+2 initiative in darkness
Nightvision: 1000 feet