Dark Sustenance
Dark Sustenance (Major) by Stone Gargoyle
The hero feeds on shadow and darkness for survival. Moreover, he gains advantages when in darkness.
1. Shadow Sustenance: The hero can heal 2 SDC and/or 1 Hit Point per hour while in darkness or shadow. Furthermore, he does not need to eat or drink and does not fatigue at night or when in darkness. Shadow bolts and attacks will heal their equivalent damage when striking him. However, he will take one point of damage direct to Hit Points each hour he spends in direct sunlight and takes double damage from light and laser attacks, as well as fatiguing at twice normal rate in daylight.
2. Shadow Vision: The hero suffers no penalties to see in darkness, as it is darkness which allows him to see, with the equivalent of 360 degree vision at night. During the day, in well lit places, the hero can see out from shadows as if they were windows, within a radius of 100 feet per level. The hero can Prowl in shadow and darkness with a bonus of -20%, plus he gains +2 to all combat maneuvers when fighting in darkness. The drawback is that the character is totally blind when in an area with no shadows (loses initiative, reduced to half attacks, -10% to all combat moves). As a result, the hero suffers -2 to PB due to having pitch black sightless eyes, which also gives his a Horror Factor of 10.
3. Dark Deception: The hero enjoys a +10% to Disguise and Impersonation while in shadow, as well as +5% to Interrogation and Tracking in darkness.
4. Other Abilities and Bonuses:
- +1d4 to PS and PE in darkness only
- +1d4X10 SDC