Daredevil
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DareDevil (Major) by Iczer
This power makes the character the ultimate thrill- seeker! They are granted a number of abilities that allow them to defy the odds over and over again.
- Skill Bonuses: four times a day, a character may temporarily boost a skill or combat ability by +5 or +25%. If the skill is unavailable, he gains it at 35% plus one of the character’s appropriate attributes. The skill must be risky, dangerous or vital and lasts for one use. In combat it allows an excellent chance of success, or a vital dodge etc. Gains two more uses at levels 3,5,7,9,11,14.
- Fearlessness: Immunity to fear-power based, natural or from Horror Factor.
- Recuperation: The character heals at an advanced rate. They heal 2 SDC and 1 HP every hour, plus any PE bonus. +20% vs. Coma/Death
- Other Bonuses:
- Automatically have a bonus of +2d4 PE. +1d4 ME. +4d6 HP +15 SDC. May make one final action before passing out (for whatever reason), and can be revived at negative 2xPE.
- Character needs to get off on danger and/or thrills. If deprived for a week or more the power halves in effectiveness, and combat bonuses drop by one. After a month deprived, attacks drop by one and combat attributes and skills drop by 1/10% and this power vanishes. 2-4 nights of danger will bring the powers flooding back.