Damage Absorption
Damage absorption [minor] by Iczer
'you know, this would bother a lesser man'
The character can deliberately absorb an incoming attack rather than defend. The character expends an action, much like a dodge, and makes a roll of a D20, adding a bonus of +1 per level, as well as a bonus amount as if his PE was his PP score (so a PE of 16 grants an extra +1 bonus).
If he fails to match or beat the incoming attack roll (or a 14 if using this against an area attack, heavy unavoidable impact or fall) then he takes half damage from that attack. If he succeeds, then the damage is instead quartered.
All damage prevented by this power sits in a pool until the end of the melee round. Every 10 points in the pool at the end of the melee round heals 1D6 damage when the round ends.