Cylindrical Force
Cylindrical Force (Major) by Stone Gargoyle
The character can create areas of pressurized air which act as force weapons, as well as creating them for other applications.
1. Pressurize Air: The character can focus on creating an area of pressurized air, which he an use to create air bullets, air weapons, and columns of pressure. The limitation of this is that he must have air to use this power, and pressurizing air reduces breathable air in a contained area, using one minute of oxygen consumption each time he creates a pressurized air construct, plus an additional minute for each foot of length and size (so creating a column of air aboard a space shuttle 2 cubic feet tall would use 9 minutes of air consumption for one person). The size of objects varies by use.
2. Air Column: The character can create a solid pressurized air column which requires a character to have a PS of 40 to pass through it, with anything passing through the column disrupting it and causing it to disappear. It has an effective Extraordinary PS of 40 for lifting the character (can be used as an elevator) or objects. Hitting targets with the column of air does 2d6 damage,plus 4 points of damage per level, with a 01-70% chance they will be knocked to the ground. Maximum height or distance of the column is 20 feet, plus 5 feet per level, with a 3 foot diameter base,with it being able to be projected under the character as an elevator, or over his head vertically or in any direction as an attack, or to lift or push objects. Each use of the air column uses 2 melee attacks/action to generate it and one melee attack/action to maintain it. The character must be within 2 feet of the column when creating it, plus one foot per level.
3. Air Pressure Weapons: The character can create smaller columns and cylinders to use as weapons.
- Bullets: Creating a pressurized air bullet uses one melee attack/action, and can be done inside the gun for instant loading. The character must be holding the gun to do so. A bullet thus created will do 1d6 blunt force damage, similar to a rubber bullet, and will only last after created for one full melee round if not fired. Normal WP Revolver skill bonuses apply.
- Pressure Staff: Creating a thin cylinder of air to be used as a staff uses one melee attack/action and requires one attack/action per melee round to maintain. The staff will form in the character's hands and he must keep touching it to maintain it. Maximum length of the staff is 12 feet, and it will do 1d4 damage, plus 2 points of damage per level (plus PS damage bonus). The character can use bonuses from PP, WP Staff and WP Blunt, as well as those from powers, but also gets +2 to strike with this weapon at level 1, with an additional +1 to strike at levels 4, 8, and 12, and +1 to parry at level 2, with an additional +1 to parry at levels 5, 8 and 13. The staff dissipates if the character drops it.