Cyclic Metabolism

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Cyclic Metabolism: [Minor] by Iczer

'Fast? No..that was last week.'

The character experiences ups and downs to his general health and well being according to a fluctuating series of events. Diet, exercise, injury, time of day, amount of energy received all combine to give this character a general flowing, fluctuating series of bonuses.
Every day, the character enjoys the following bonuses:

+2D4 to PS
+1D4 to PP
+1D4 to ME
+3D6 to Spd
Bonus SDC of 6D6

These bonuses apply only for a 12 hour period (typically, from sun to sun). At the end of that period, scrap the bonuses and roll again for the next 12 hour period. Accordingly, the character should keep a track of his normal or default abilities.

Other bonuses: +2 PE and a +2 to resist disease and poison (the character's fluctuating body chemistry keeps these things in check). In addition, while this power is active (see below) the character can sustain himself on half as much sleep as usual But his appetite increases by 50%.

Drawbacks: There is a 4 day (8 12 hour shifts) period in a month where the character's metabolism bottoms out. during this time his appetite returns to normal as does his sleep requirements. He gains no bonuses during this time to any of his attributes. The PC and GM should sit and discus exactly when these times occur. By default, the first four days of any month are bonus free.