Crowd Control:

From The Black Vault
Jump to navigationJump to search

Crowd control [major] by Iczer

'On three...one two three...panic'

The character can interfere with group dynamics and mold them as he wishes. The character modifies the human response to mimic others in a crowd, and manipulate human sympathy, and as a result he needs an audience to work with (Groups of 8-18 people enjoy a +2 to save. Groups of less are immune)

1) Sway crowd: The character can produce an awe or Horror factor to crowds of 15. Each individual is affected the same way. If the character chooses, he may maintain this, and targets are required to save every round. The character can also negate the HF or Awe factores of other sources as long as he has enough people to work with.

2) Direct crowd: In the same manner as above, the character can cause groups of people to take actions. He can herd them in a direction, force them to purchase or buy drinks or maintain any normal behaviour as he directs. He does not have to actually issue any orders.

3) Mob: The character can turn a group into a violent or frightened mob. A frightened Mob tramples in any safe direction (or in a direction of the character's choosing). An angry mob attempts to overwhelm and bludgeon a single target of the character's choice. In either case, the character kmust dominate the group with an action expended every melee round. Those in the group must make a saving throw (15) every round or bend to the wishes of the mob.

4) Notes: Typically, this affects most (70%) of the people in a mob (and the remaining 30% may go along with the group anyway). It is usually safe to say that most people fail the save, though Player characters and important NPC's shouls make their saving throws as normal. An individual isolated from the group can be made to come to his senses (new saving throw at +4) but if he remians within the crowd he is likely to fall sway to it again. Removing a person from the crowd (at least b 30 feet away) free's him from the extra normal influence.

5) Other bonuses: the character enjoys +2D4+2 MA and +2 to ME and PE. He is immun to Horror and awe factor and has a +2 to save vs mind control.
The character is (usually) indistinguishable from the rest of the mob and may be difficult to isolate amongst the crowd he is manipulating.