Create Explosive Objects: Cruise Missile Carrots
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Create Explosive Objects: Cruise Missile Carrots (Major) by Stone Gargoyle
"These ain't no garden variety carrots."
The character creates carrots which function as cruise missiles.
1. Nuclear Carrots: The character creates carrots which then have their atomic structure excited so as to become armed and then shot as missiles.
- Range: Can be fired for a range of 500 feet, plus 50 feet per level, line of sight.
- Duration: Must be used within one melee round of creation or they decay and disappear.
- Attacks: Uses one melee attack/action to create the missiles (can create two simultaneously in each hand), and one melee attack/action to fire them.
- Damage: 4d6X10 damage, plus 1d6 damage per level, to a 40 foot radius on impact. Plus they leave a green vapor trail of toxic fumes, so anyone in the flight path of the missile within 4 feet on each side must save vs. toxic gas (16 or better, PE bonus applies) or take 2d4 damage and become slightly sick, with a penalty of -2 to all combat moves and -20% to skill use, for 2d4 melee rounds.
- Bonuses: +3 to strike aimed, +1 wild
2. Fragmentation Carrot: Alternatively, the character can create a carrot which simply shoots like a bullet into targets and explodes inside them.
- Range: Can shoot for 50 feet, plus 5 feet per level,line of sight.
- Duration: Same as above
- Attacks: Same as above
- Damage: 2d4X10 to target and 2d4 damage to all other targets within a radius of 20 feet.
- Bonuses: As Above