Create Explosive Objects: Concussive Coconuts
Create Explosive Objects: Concussive Coconuts (Major) by Stone Gargoyle
"I've got a lovely bunch of coconuts..."
The character can grow what are basically coconuts from a treelike appendage which either appears to be a tail or comes out of the character's back.
1. Palm Tree: The character has a treelike appendage which is 4 feet long. The tree grows a single coconut at level one, plus an additional coconut at levels 4, 8, 12 and 15. The tree can be used to throw the coconuts, though will throw ALL coconuts at once) for the character's PS X100 feet (see concussive impact damage below). The tree can also be used to whip opponents (+2 to do so) for 2d6 damage and can carry objects up to a weight of the character's PS X100 pounds. The appendage has an SDC of 40.
2. Concussive Coconuts: The character can grow coconuts on the appendage which can be thrown for damage or made to explode.
- Range: Throwing range for 5 pound item if thrown as concussive bomb, or can be rolled the character's PS X100 feet, or further throw using treelike appendage (see above).
- Duration: Instant detonation on impact, or up to one melee round after thrown. Coconuts are permanent feature of the character until thrown.
- Damage: 2d6, plus 1d6 per level of experience to everything in a 10 foot blast radius, on impact when thrown. If thrown along the ground, they roll at high speed (twice that of the character's best speed) and do 1d4 damage to targets hit with a 01-30% chance of knocking down one target and then moving to the next target in line of sight, finally exploding at the end of the melee round. Attempting to smash the coconut open will also cause it to explode.
- Attacks: Takes a full hour to regrow a coconut. Attacking with the coconuts use one melee attack/action per coconut.
- Bonuses: +2 to strike, in addition to any applicable WP skills (such as targeting) and PP attribute bonuses.
3. Other Abilities and Bonuses: The tree, and the character's entire body, has a Natural AR of 10.