Create Elemental Entity: Whirlwind
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Create Elemental Entity: Whirlwind (minor) by Stone Gargoyle
The character can create a self-aware rotating windstorm from existing air currents. The character can command it (it understands basic commands as much as a trained dog does) and even ride on it to travel, but the whirlwind is not completely controlled by the character. It will stop, turn, and change direction as it sees fit. It is generally loyal, however.
- Range: The whirlwind can be created up to 30 feet from the character, plus 3 feet per level, and can only travel away from the character for a distance of 300 feet, plus 30 feet per level. Affects a 20 foot radius.
- Duration: Concentration, for 10 minutes per level of experience. The whirlwind will disappear after the duration, or if the character is knocked unconscious.
- Attacks: Takes 2 melee attacks/actions to summon it, and then one action per melee round to maintain it.
- Speed: The whirlwind moves in an inward spiral motion at approximately 75 mph and can move at a maximum speed of 15 mph.
- Altitude: The whirlwind can rise above the ground at a rate of 30 feet per melee round to a maximum of 300 feet, plus 30 feet per level, above the ground.
- Damage: The winds will suck up anyone within range and hurl them to the ground. Those caught in it will not be able to speak for one full melee round, and will be hurled approximately 20 feet for 4d6 damage.
- Weight Limits: The wind will pick up and hurl anything under 700 pounds. It will pick up the character and up to 200 pounds of additional equipment to carry him. Riding it successfully will require a skill roll by the character to prevent falling, at a base skill level of 50%, plus 5% per level.