Create Elemental Entity: Tornado

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Create Elemental Entity: Tornado (Major) by Stone Gargoyle

The character can generate an artificial tornado that is self-aware. It will follow the commands of the character generally,but may do as it sees fit.

Range: The tornado is created within a range of a maximum distance of 300 feet from the character, plus 30 feet per level of experience, and cannot move any further than that from the character.
Duration: Concentration, up to 10 minutes per level of experience. The storm will disappear if the character loses concentration or is knocked unconscious.
Attacks: Uses 2 melee attacks/actions to create and one attack/action per melee round to maintain.
Movement Speed: The funnel cloud will move at a speed equal to the character's ME attribute number.
Damage: People 100 feet away from the tornado will take 1d6 damage from small flying debris, with an increase of 1d6 per 30 pounds of the debris weight, per melee round. The winds generated by the funnel cloud are 120 mph at level one, plus 10 mph at levels 3, 6, 9, 12 and 15, and debris thrown will have an additional +4 damage per 20 mph of wind speed. The funnel sucks in anything under its weight limit. Anything or anyone actually sucked into the spinning vortex takes 3d6X10 damage at level one, plus 1d6X10 damage at levels 4, 8 and 12, plus the additional wind speed damage, and is completely helpless (cannot attack, cast spells, or perform skills). After 1d6 melees, the person or object is hurled from the funnel and suffers 2d6X10 damage (any clothing or armor will take some of the damage before the person takes any). Those normally immune to physical or wind type attacks will take half damage from this force of nature. If a living creature or robot , the person will be stunned and immobile for 2d6 minutes.
Weight Limits: The funnel will pull in weight up to 10 times the wind speed generated.