Create Elemental Entity: Solar Sphere

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Create Elemental Entity: Solar Sphere (minor) by Gryphon Chick
"Let's shed a little light on the subject."

The character can generate a sphere of artificial light that is self-aware and can move on its own or at the direction of the character.

Range: The character can create the sphere at a distance of up to 300 feet from himself, plus 30 feet per level of experience.
Duration: The sphere can remain in existence for up to ten minutes per level of experience of the character.
Attacks: Uses two melee attacks/actions to create the sphere or to cause it to disappear.
Movement: The sphere can move within the range of the power at a rate of speed equal to the character's ME attribute number.

1. Energy Sphere: The sphere is composed of artificial light which is super-bright. Anyone looking directly at the sphere is blinded for 3d4 melee rounds (-10 penalty to strike, parry and dodge and lose initiative, with a 01-65% chance of tripping/falling when trying to walk) and those within the range of the harmful light of the sphere are -5 to all combat moves (this -5 penalty continues to partially blind those affected after they leave the area of the light for 1d6 melee rounds). The character himself is immune to the blinding effects of the sphere and the heat it radiates.

Range: Harmful, blinding light is radiated from a sphere that is one foot in diameter and affects a radius of 20 feet, plus five feet per character level of experience. The light actually lights up the area to a range of 200 feet, plus 50 feet per character level of experience, but this extended range of light does no damage and is not blinding, merely providing light to see by if there would otherwise be darkness.
Duration: Constant while the sphere is in existence.
Damage: The sphere radiates heat that does 1d6 points of damage per melee round to exposed skin and organic tissue, with double damage being done to vampires, Shadow Beasts and other creatures of the night. Grabbing or touching the sphere causes more severe burns and it can slam into people burning them as well, doing 6d6 damage to anyone touching it or hit by the sphere. The sphere completely blinds anyone looking directly at it and partially blinds anyone looking at the light radiated close to it.
Attacks: Uses no attacks/actions to radiate light and heat, as those are automatically generated by the sphere. Attacking with the sphere as a projectile attack or willing it to move in a specific direction uses one melee attack/action.
Saving Throw: A saving throw may be made (to close the eyes and turn around, basically, or to avert the gaze from looking directly at the sphere) against the blinding effects. 16 or better, no bonuses apply for normal eyes; those with cybernetic or bionic eyes are +4 on their saving throw.

2. Other Bonuses:

+1d4 to ME
Penalties for being blinded by other sources of light are halved
Character takes only half damage from energy attacks