Create Elemental Entity: Raising Rock

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Create Elemental Entity: Raising Rock (minor) by Stone Gargoyle

This power allows the character to create an anti-gravity field around a chunk of earth and turns it self-aware, making it capable of attacking on its own and moving within the range of the power.

Range: Affects an area of earth, causing it to separate from the ground to rise up and fly around within a 300 foot radius from the character, plus 30 feet per level of experience.
Size of Chunk of Rock: The chunk of earth can be any size up to about 10 feet long X 10 feet wide X 10 feet deep.
Duration: The anti-gravity field and self-awareness remain for ten minutes per level of experience of the character.
Attacks Per Melee: Uses 2 of the character's melee attacks/actions to create the anti-gravity field and separate the chunk of earth from the rest of the ground, which takes a full melee round in which the character can perform other actions. The chunk of earth itself has a number of attacks while self-aware equal to 3 at level one, plus an additional attack at levels 4, 8 and 12.
Movement: The chunk of rock can fly at a rate of speed equal to the character's ME attribute number.
Damage: The chunk of rock can slam into objects near it as a charge attack (using one of its melee attacks) for 5d6 damage, or crush objects under it by trapping them between it and the ground or other suitably large object/mass (uses 2 melee attacks), doing 2d4X10+40 damage (double damage to vehicles and large, crunchable objects).
Height/Altitude: Limited as per the range of the power from the character (300 feet up, plus 30 feet pet level of experience if the character is on the ground). By the character climbing onto the chunk of rock, however, the altitude become effectively unlimited. Traveling higher than 30,000 feet, however, requires a spacesuit and oxygen supply or environmental armor, or else the air will be too thin to breathe, as well as cold. Penalties: Loses 2 melee attacks per melee round and could lose consciousness and fall to earth (impact is automatic death). Breaking the ceiling of the atmosphere can send the character into outer space with the obvious lack of air and other deadly conditions. The character must also be careful to time his ascent and descent correctly to avoid being up in the air with no way to catch himself if the chunk of rock suddenly loses anti-gravity and he is unable to catch himself by using another chunk of earth to do so.