Create Elemental Entity: Quicksand

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Create Elemental Entity: Quicksand (minor) by Stone Gargoyle

"Watch where you are walking..."

The character can cause normal earth to transform into a self-aware pool of quicksand. It can be created on any stone, dirt or earth surface and will be completely loyal to the character, following his commands. The creature will be perpetually hungry, moving to trap people and swallow them.

Range: Must be created within 60 feet, plus 6 feet per level, from the character. The quicksand creature will be a round pool that is 1d4+8 feet in diameter and eight feet, plus 2 feet per level, deep.
Duration: 10 minutes per level of experience. It does not require any concentration to maintain. At the end of the duration, it will revert to normal earth.
Attacks: Uses 2 melee attacks/actions to create the creature.
Speed: Pushes along at a rate of 2 feet per melee round in the dirt, one foot per melee in rocks or concrete. It will generally wander around a central location trying to trap someone. The quicksand creature has a total number of attacks equal to half of the character's, rounded up.
Damage: The quicksand is deep enough for someone to fall in and die, suffocating. This is a slow process, however, since the person falling in will sink at a rate of two feet per melee round. While the person is trapped, the quicksand will try to grab the person and pull them down quicker (triples sinking speed to 6 feet per melee round on a successful grab), but this is done at a -3 to strike. If close to the edge, the character may try to pull himself out (at a rate of one foot per melee round), so the quicksand creature can try and move to prevent that (on a successful dodge with no bonuses). The person may be rescued by others, however, so the quicksand will try and pull them down as quickly as possible. Those trapped in the quicksand are -5 to strike, parry and dodge, and will not generally strike at the quicksand since they are unaware it is trying to kill them. Trying to do any more attacks than half per melee round will make them sink twice as fast (4 feet per melee round).