Create Bio Forms
Create Bio Forms (Major) by Mr. Scorpio, Mr. Twist and Zen
This is the ability to create temporary, low powered, expendable minions to serve as scouts, laborers or even as a small fighting force. They are 100% loyal, always fighting to the death when ordered to do so. The creatures created by this power can have almost any shape, which is chosen when the character is created. While one character with this power could create creatures with a goblinoid appearance while another might create flying monkeys and yet another could create green blobs.
The creatures will always appear wearing what ever is appropriate to the character (goblinoid creatures could be dressed in dirty, ragged clothes or miniature replicas of the Heroes costume while flying monkeys might only wear a fez and green blobs wouldn't need clothes at all). The only skill the creatures possess normally is Hand to Hand combat skills.
Each character starts with Bio Points equal to his/her P.E. X 10 + P.E. X 5 for each level of the character. These points are initially spent to modify the Bio Forms basic appearance and abilities. The points spent to modify the Bio Forms are lost permanently and the remaining points form the characters available power pool from which points are spent each time he/she creates a Bio Form. Therefore making the Bio Forms more powerful means that the character will have fewer points left to use to summon them later while making them less powerful means that he will be able to summon a lot of them. Extra points may also be spent when creating a Bio Form to give it certain bonuses depending on the situation.
The character becomes more powerful and experienced (3rd level and higher) so do the Bio Forms he/she creates. At levels 3, 6, 9 and 12 the character can once again spend his/her Bio Points to modify and enhance the abilities of the Bio Forms. Further, as the character rises in levels even more powerful options and abilities become available.
Range: The creatures can be created anywhere within 20 feet + 5 per level of the character.
Duration: The creatures will fade away 5 minutes (+ 5 minutes per level) after they are created.
Attacks per Melee: Creating a Bio Form takes 2 Attack/Actions.
Recovery of Bio Points: Expending Bio Points affects the characters ability to create new Bio Forms however Bio Points regenerate at a rate of 100 per hour (25 every 15 minutes).
Bio Form Basic Abilities:
- Size is usually small (2 to 3 feet tall)
- Stats all start at 10
- HP starts at 20 + 2 per level of the character
- SDC starts at 50
- 2 Attack/Actions per melee
- Damage (bite, kick, punch, sting, etc.) 1D6
- Knows the equivalent of Hand to Hand: Basic
Bio Form Modifications: The following modifications are available at first level. They must be "bought" by spending Bio Form Points.
- +5 to any stat...........................................20 (may be purchased twice)
- +10 to HP................................................20 (may be purchased twice)
- +10 to SDC.............................................20 (maximum +50 to SDC)
- +1 Att./Ac................................................50 (maximum +2 Att./Act.)
- +1D6 to Damage......................................50 (may be purchased twice)
- AR 8........................................................50
- AR 10....................................................100 (50 if already AR8)
- AR 12....................................................200 (150 if already AR 8, 100 if already AR 10)
- Adhesion (as the power without bonuses)....50
- Chameleon (as the spell).........................100
- Electrical Discharge (Damage: 1D8)..........100
- Flight (winged,15 mph)..............................50 (may be purchased twice)
- Increased Speed (Speed Attribute X 2).......50 (may be purchased twice, Spd.X3)
- Jumping(+10 feet to all jumps)...................25 (may be purchased twice)
- Multiple Limbs (as power)..........................100
- Nightvision (100 feet).................................25
- Poison (2D6 unless save vs. poison)...........100
- Size Increase 1 (height 4 to 6 feet)............100
- Size Increase 2 (height 6 to 9 feet)............200 (100 if already has Size Increase 1)
- Stealthy (invisible in shadows)....................50
Bio Form Modifications available at Level 3 and beyond:
- Bio Form Merge (as Absorb Bio Mass).......100
- Energy Resistance (as power) .................100
- Extraordinary P.S. (as power)..................100
- Glow Bug (as power) ...............................75
- Hand to Hand: Expert................................50
- Impact Resistance (as power) .................100
- Impart Skill (same level as character)........50
- Shadow Stepping (as power)...................100
- Stench (as power)....................................75
Bio Form Modifications available at Level 6 and beyond:
- Energy Shield (as power).......................100
- Generate Fog and Smoke (as power)......150
- Horror Factor (as power)........................150
- Hand to Hand: Martial Arts.....................100 (50 if already Hand to Hand: Expert)
- Shapechange (as power).........................300
- Stretching (as power)..............................150
- Superhuman Strength (quality, not power).200 (100 if already Ext. PS)
Bio Form Modifications available at 9th level and beyond:
- Increased basic variables(see Note)............Various
- AR 15.....................................................350
- Battle Rage(as power)..............................200
- Sidestep(as power)..................................250
- Size Increase 3(9-13ft).............................300
- Size Increase 4(13ft-17ft).........................400
- Super Burrowing(as power).......................200
- Supernatural Strength(quality, not power)...350
- Unnoteworthy(as power)...........................250
- Un-Trackable(as power)............................250
- Venomous Attack(as per minor version).....250(up to 2x)
- Weapon Energy Extensions(as power)........300
Note: The increased basic variables is an extension of the basic abilities that can be granted to Bio-Forms. Options that can be taken twice can now be taken three more times, for a total of 5 times. SDC can be taken up to 10 times. For increased stats, the bonus drops from +5 to +3 per time bought above and beyond twice.
Temporary Bio Form Changes: The following may be used at any time after a Bio Form is created. The creator must be in physical contact with the creature to apply any of the changes/bonuses.
- +1 to Hit..................................................25 (may be purchased twice)
- +5 to PS..................................................25
- +10 to Spd...............................................50
- +1D6 to Damage......................................50
- Heal Damage to a Bio Form.........................1 point per point of HP or SDC
- Impart Skill (same level as character).........50
Temporary Changes available after 3rd level:
- Animal Metamorphosis (any animal)............75
- Impart Skill Program (same as character)..100
Other Abilities and Bonuses:
- + 2D4 to P.E.
- + 1D4 to M.A.