Crater

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Crater [major] by Iczer

'In the marines I was a ground pounder. That's never been more true'

The character can exert his Will on the earth around him. By expending all actions and then striking the ground beneath him, he creates a shockwave that ripples the earth itself.
The crater formed is 5 feet deep at point of impact, per level, and has a radius of three times that distance. The outer walls are half as high per level. these measurements are halved if the crater is being made in concrete or in an urbanised environment, and doubled if on loose sand or dirt (and double agai if combined with a super fast drop from the sky or collision with the ground). And halved again if impacting with a wall or cliff face rather than flat, level ground.

The ground at the point of impact takes 2D4x10 damage from the initial shockwave and all targets within the area of effect take damage as if struck by a power punch from a character with a supernatural PS equal to the character's PS, plus 2 per level. All targets under 500lbs will be flung backwards up to one foot per point of this effective PS. targets between 500 and 1000lbs will be knocked half as far. targets over 1000lbs will be shoved violently a few feet. Immobile structures that are unable to be shoved take double damage. if a target knows the crater attempt is being made he may attempt to plant himself. he and his opponent roll a d20 and add PS scores. if the target rolls higher he plants his feet and does not move. if he rolls lower he is thrown back half as far as normal. Impacting a vertical surface halves the damage across the board, and urbanised areas also halve the damage (Impacting a vertical, urban surface, like a building wall inflicts 1/3rd damage) All initial damage is modified by the character's PS damage bonus.

Both willpower and Strength impact on this power, as the character is as much manipulating the earth as he is smashing it with raw power. Any and all of the following add 1 foot per level to the initial crater depth. Extraordinary ME, Extraordinary PS, Superhuman PS (2 feet), supernatural PS (3 feet) Iron will and any power that specifically manipulates earth/rock. Control elemental force: Earth not only doubles the radius but allows the character to exclude targets, double the crater rim height and precisely control the radius and shape of the crater.

Creating this type of crater underground simply creates a sphere 2 feet acorss per level, but causes a tremor that can be felt 100 feet away per level.


Assessment: 3rd level character with Normal PS of 14. (20 SN at point of impact) uses all actions, to create a shockwave like crater in an urban environment (shopping mall) Inflicts 2D4x10 damage to point of impact plus 4d6+5. (from his adjusted PS) It forms a crater that is 7.5 feet deep, 45 feet across and the crater rim is 3.75 feet high. he inflicts 4D6+5 damage to all targets in the area (Double damage to solid, permanent structures)

Assessment: Damage is remains a little incongruous, but is now more worthwhile. Damage and area scale with PS (and other factors) but not so much that it is an inevitable combo (It remains worthwhile to take this power without other aids).