Counterattack

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Counterattack (minor) by Mr. Twist

This power is akin to the concept of the auto-dodge, except instead of allowing the person to dodge out of the way of an attack without using an attack they can actually strike back at an opponent without using up an attack. There are limits to this amazing ability however, but it can be very useful in many circumstances.

Effects: Whenever the player is struck, they can immediately attempt to strike back at an attacker without wasting one of their own attacks. They are limited in that they must be able to see their attacker and also have the means of striking back. This means someone only armed with melee weapons isn't going to be able to strike back at someone firing on them from long range, but if they had a gun or power that allowed attacks at a distance they would be fine. Complex attacks requiring more thought than simply responding with brute force aren't allowed either, though that's something that could be discussed with your GM.
Limits: One counterattack is allowed per melee round, per level of experience. Normal strike bonuses do not apply to a counterattack, only P.P. bonuses are allowed to be applied. Normal damage bonuses don't apply to the counterattack either, only P.S. bonuses to damage are allowed if applicable. If the P.S. is high enough to provide extra dice to an attack, like in the case with Supernatural P.S., only the numerical P.S. bonus to damage is added to the base but not the extra dice. A counterattack can only happen if the player is struck whether or not the attack does damage, so any attack they parry or dodge is not applicable for this power.