Cosmic Energy Absorption

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Cosmic energy Absorption [Major] by Iczer

“Ahhhh can you just feel the rays”

The character absorbs unusual frequencies of energy. Essentially, energies falling into the poorly classified ‘cosmic’ spectrum are absorbed into the character’s body allowing him to enjoy increased benefits from exposure. Cosmic energy is very broadly accepted but poorly explained. For the purposes of this power, ‘Cosmic’ energy includes:

  • Most common forms of radiation
  • Energies that possess qualities of super science [Particle beams for instance]
  • Exotic energies with extraterrestrial origins
  • Unexplained energies produced as a byproduct of exotic or unexplained origin.

In essence it gives the character the following abilities:

1)Solar sustenance: the character need not eat or drink while bathed in sunlight from any star. UV lamps do not possess the necessary qualities to sustain the character. Under the light of any sun, the character tires at ¼ rate.

2)Radiation absorption: the character immune to radiation from any source. More so, any radiation he comes into contact with becomes neutralized (he absorbs it’s qualities). This occurs at varying rates. If held, normal Uranium goes through a half-life every 24 hours. He is not immune to heat that may accompany the radiation.

3)Energy resistance. Fire and laser energy share enough qualities with radiation (technically, light and heat both radiate) to allow him a limited (1/2) energy resistance to these substances. Plasma destroys matter, and the character has no resistance to that, but particle beams inflict no damage.

4)Cosmic power: The character absorbs ambient cosmic energy whenever exposed to it. Essentially, he can drain powers sources that are may be described as ‘cosmic’ [see above definition] and is immune to the effects of devices that project or operate on these principles. If the character is caught in professor X’s Time dilation field, he walks straight through. If he handles Dr Quantum’s hyper compact neutrino battery then it’s going to get drained in minutes. If he gets exposed to Captain Quark’s shrink ray he is going to be merely tickled. All in all, it is up to the GM to keep a control as to what devices and effects are ‘cosmic powered’ and what isn’t. The character views these effects as ‘food sources’ so to speak and can sense them up to a mile away (more if really huge, less if smaller) with 60% +4% per level level of ability. If forewarned and aware, the character can dampen this feeding (for example, if he WANTS to be sent through time)

5)Resistances: The character enjoys limited resistance to magic and psychic energy gaining +2 to save vs. both.

6)Benefits of exposure: when the character becomes exposed to cosmic energy, he gains a level of vigor and Vim that makes him a step above the norm. A decent charge can be up to an hour of hard radiation, 60 points of Damage from a source he is resistant to or 30 from one he is immune to. A massive exposure, such as a second exposure unprotected to a star, or an attempt at time travel or mass teleportation also counts. When so charged, he remains charged for 6 hours with the following benefits.

Completely immune to the rigors of outer space
+50SDC
+6 PE
Heals at a rate of 1HP/SDC point every 30 minutes
Ranges and durations of other powers increased by 50%
Strength becomes superhuman
Gains an AR of 12