Corrosive Impact
Corrosive Impact: [Major] by Iczer
'Let's shake on it'
The character's body responds to physical trauma by producing harmful acid.
Every time the character takes any physical damage, that damage is stored as a kind of 'corrosive battery', one he can discharge at will.
1) Battery capacity: The character can hold up to 80 points as a charge. every new level this rises by 20.
2) Corrosive discharge: The corrosive battery continually leaks out into the character's surroundings. Every melee round, 10% (minimum 1 point) of the charge in the battery leaks away, inflicting that much damage to every thing the character touches. anything touching the character during that melee round takes damage from the corrosive sweat coming off the character.
3) Selective acidity: The character can choose to ignore certain objects and materials when producing acid. He can choose to ignore flesh for instance to make any subsequent acid splashes safe for friends, and he can ignore his own clothing (Otherwise he would be buck naked after the first round of combat).
4) Corrosive missile: The character can voluntarily lower his corrosive battery by expending some of it in the form of a projectile. The character can launch a corrosive bolt up to 50 feet with +2 to strike. Corrosive missiles inflict 1D4 damage for every point on the battery so discharged, with a maximum discharge of 3 points per level. The acid continues to corrode, doing 1 point per dice every subsequent melee round for 1D4 melee rounds.
5) Effects of corrosion: The character’s corrosive qualities are such that they ignore natural AR, burning through any selected material. Damage caused by corrosives produced in this manner are harder to heal, and healing powers (including magic and Psionic) will not function to repair the damage for 20 minutes per level.
6) Defensive aspects: The character takes half damage from physical force (Kinetic), but all the damage dealt is transferred into the battery. The character has +4 to save vs toxins as long as he has any points left in his battery. The character takes half damage from electricity, and none from corrosives. He also enjoys an extra 20 SDC.