Corpse Possession:

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Corpse Possession (minor) by Stone Gargoyle

"Why not use his body? He's not using it anymore."

The character has the morbid power of possessing dead bodies and using them for combat and errands.

1. Body Snatching: The superbeing can leave his body in a trance-like state and take control of a fresh corpse, since his power won't occupy an inhabited body. The superbeing can inhabit the corpse for his ME number in minutes, plus one minute per level of experience, before having to return to his own body. This can only be done the superbeing's ME attribute number of times per day, plus an additional time per level of experience. It must also be done before rigor mortis sets in, typically three hours after a person's death.

2. Dead Man Walking: The animate corpse has the following attributes and abilities:

Attributes: PS of 20, PP equal to the inhabiting superbeing's ME attribute number, PE of 18, and Speed equal to the inhabiting superbeing's ME attribute number. PB varies according to who he is inhabiting, with points dropped from when they were alive due to being dead. Since the corpse is being animated by the superbeing, all mental attributes and skills are those of the superbeing inhabiting it, with none of the corpse's mental attributes or skills being accessible by the superbeing. Any powers, psionics or magic once possessed by the dead man are also inaccessible.
SDC: 1d4X100.
Strike, Parry and Doge Bonus: Equal to the hero's ME attribute bonus.
HP: Not applicable. Once all of the corpse's SDC is depleted, the superbeing's mind reverts to his body. Cannot suffer trauma effects while inhabiting a corpse.
Note: Corpses with broken bones will still have them when animated, so the superbeing should exercise caution when occupying a body to make sure it can still move normally.

3. Other Bonuses:

+1d4 ME
+2 to save vs. psionic attack, mind control and possession
+4 to save vs. Horror Factor and does not need to save vs. Horror Factor if the horror is from a zombie