Corpse Creature
CORPSE CREATURE as converted from 1st Edition Palladium Fantasy to 2nd Edition from material appearing in Yin Sloth Jungle, by Reagren Wright
Race.: Undead?
Alignments: Diabolic
The Eight Attributes: I.Q. 2D6, M.E. 1D6, M.A. 1D6, P.S. 5D6, P.P. 3D6, P.E. 2D6+10, P.B. 1D6, Spd 2D6. All attributes are supernatural.
Hit Points: P.E. attribute number plus 6D6
S.D.C.: 24 +4D6
Natural Armor Rating: 10
Horror Factor/Awe: There is no horror factor when initially viewing the body. But when the corpse gets up and attacks it has a horror factor of 16. When the creature is up and active it maintains a horror factor of 12.
P.P.E.: 6D6
Magic: None
Psionics: None
Natural Abilities: Sensitive hearing and smell-can detect any movement within 20 feet (6.1 m) of itself, even when blinded, and attack with deadly accuracy (no penalty when blinded), can smell blood up to a mile (1.6 km), distinguish blood smell between difference humanoids and animals, track by scent 70% (+15% if prey is bleeding), track by hearing 70%, feign death 100%, nightvision 30 feet (9.1 m), see the invisible, impervious to normal weapons, impervious to organic attacks (bio-manipulation, disease, poison, drugs, toxins, etc), impervious to charms, illusions, possession, and all forms of mind control, and bio-regeneration 2D6 hit points/S.D.C. per minute.
Attacks per Melee: Three
Damage: Supernatural P.S.,
- Double Handed Clutch/Throttle Strangle Hold: The creature grabs its victim by the neck with both hands and begins to squeeze with all its might. This attack inflicts 3D6+6 points of damage per melee round the opponents remains in the hold. After the first melee round, the creature begins to shake its victim and bang its head or entire body into the ground or a wall like a rag doll. This inflicts 1D6 additional points of damage per melee round. If the hold is not broken within one minute (four melee rounds), the victim is suffocated to death (requiring a saving throw vs. coma/death to be revived, if a rescuer performs a successful First Aid or Medical Doctor skill, the victim receives a +10% to be resuscitated.
Bonuses: +1 on initiative, +4 to strike, +1 to parry and dodge.
Vulnerability: Silver weapons inflict double damage to against them. Holy and magic weapons inflict normal damage against them. They are repelled by holy symbols and will not touch anyone bathe in holy water. Holy water burns like acid inflicting 3D6 points of damage per melee for three melees.
Average Life Span: Unknown, perhaps immortals?
Value: None
Habitat: Yin Sloth Jungle, Land of the South Winds, and parts of the Baalgor Wastelands and Old Kingdom.
Language: The creature chuckle with a horrible rasping laugh, and say one or two works like “bad,” “hurt,” “die,” “dead soon,” “can’t run,” “can’t hide,” “get you,” and “bye,” in several different languages, including Gobbley, Elf/Dragonese, Dwarf, and Southern.
Enemies: Any living creature, particularly humanoids
Allies: Indifferent to most, including demons/deevils and other undead. Occasionally associate with other corpse creatures, witches, and necromancers.
Physical Appearance: Looks exactly like a human corpse in the early stages of decay. Even when the beast is active, the eyes remain sunken and horribly blank.
Size: 5 to 7 feet (1.5 to 2.1 m)
Weight: 100 to 250 lbs (45 to 113 kg).
Rifts® Conversion Notes: Becomes an MDC creature in Mega-Damage setting with P.E. attribute + 24 On Rifts® Earth, Corpse Creatures can be found throughout the southeast of the former United States in Dinosaur Swamp and the former Gulf Coast States. They are also encountered along the Amazon in South America, Jungles of Africa, and the swamps of Australia.
Note: A corpse creature will move around to areas where they are like most likely to find prey. Favorite locations include graveyards, crypts, ruins, bogs, and recent battle fields. They are solitary hunters but can be encountered in groups of two or three.