Coral Form
Coral form:[Major] by Iczer
"Me a hardcase....well I CAN be."
The charactrer can transmute his body into living coral, supported from his own life force. The character may appear as a rough humanoid shape made from disparate coral, to a fine china looking human, multicoloured or bone white. This grants the character a number of enhancements:
1) Increased Durability: The coral form has 200 SDC and an AR of 14.The character doubles his mass in this state.
2) Increased Strength and stamina: The coral form grants a PS bonus of +2d6 which is considered extraordanary. The coral form also gains a +2d4 PE bonus.
3) Aquatic adaptation: The coral form is comfortable both in and out of the water. As coral, the character can breathe in sea water (but has respitory problems in fresh 1d4 HP every 15 minutes) and can swim at his own running pace (tires at normal rate).
4) Symbiotic life: Living within his skin are the myriad microscopic colonies that usually inhabit a reef network. The character can select one of the following colonies, plus an additional at levels 5,10 and 15.
- Anenome: usually seen as brightly coloured 'hair' the character can strike with these tendrils which inflict 2d6 damage to any fleshy touch, plus invoke a save vs poison (16+) or be racked with pain and swelling (-2 to all combat manoevres, -1 attack initially. lasts 1d4 melees)
- Lumanescent Spores: The character can lumanesce, lighting up to 30 feet away with a soft bright light.
- Spore cloud: The character can release an airborne spore cloud, choking the air. anyone within 30 feet of the character suffers from choking and wheezing, losing 1 from all combat rolls, and having to make a save vs lethal poison or lose one action from choking. Spore clouds last 1d4 melees and then dissipate.
- Infectious: The character can make his fists raspy, and can leak toxic material into any wounds he inflicts. Every bare handed blow he lands forces opponents to also save vs posion (16+) or have a small colony transfer into his bloodstream. This colony causes itches, discolouration that takes root within 20 minutes, and lasts for one hour per level (plus another hour per each extra released colony). The itching prevents rest and sleep, and inhibits healing. during this time healing powers are reduced in effectiveness (half as fast) and sleep/rest is impossible without medical aid. worse, these wounds tend to heal badly, permanently marking it's recipients.