Conversationalist

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Conversationalist (minor) by AJ Pickett (ad4emperor@hotmail.com)-

The character has the superhuman ability to engage other sentient beings in a conversation. As long as the character continues to communicate with the target of this power, the victim will feel a compulsion to continue to reply. This power is not psychic in nature, however the victim does get a saving throw to break free from the distraction.
This power is highly effective in a combat situation, as the target suffers increased penalties to some combat abilities and overall skill performance.

Range: As long as the character can be heard by the target, the power is effective. That means the character can make use of voice amplification.
Area of Effect: Only one victim may be targeted with each use of this power.
Effects: The character talks to the target and the target will feel compelled to reply in any manner it uses for communication.
Penalties: Distraction, victim is -2 on initiative, -1 on all other combat moves/bonuses (strike, parry, etc.), reduce speed by one quarter and reduce the performance of all skills by one quarter.
Saving Throw: 12 or better, add +1 at levels 3, 6, 9, 12 and 15.
Attacks Per Melee: Each use of the power uses one melee action.
Note: The target also gives away their position every time they speak back to the player character, making it very hard to remain hidden!