Controlled Regeneration

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Controlled regeneration [Major] by Iczer

'Excuse me gentle men....I just have to pop this bullet out'

The character has a remarkable ability to regenerate by application of his will alone. While more versatile than regular regeneration, it has the limitations of endurance as well as needing concentration.

1) Regeneration Points: The character has a number of RP's to perform his remarkable abilities of self healing, a finite pool which regenerates over time. A character begins with as many RP's as his PE score plus 4 per level. With a bit of concentration, the character can cause there RP's to metabolize into increased bursts of regeneration to perform the following tasks:

  • Heal 2d6 SDC or 3d6 HP: 1RP
  • Regrow small organ such as an eye, or a finger: 2 RP
  • Regrow a small limb, or section of skin: 4 RP
  • Regrow a whole limb, or vital body organ: 8 RP
  • Regrow the lower half of the human body: 16 RP
  • Reverse (negate) the effects of a non lethal poison: 2RP
  • Reverse the effects of a lethal poison (stops the poison and heals 6d6 damage it has caused): 4RP
  • Negate a non life threatening disease or illness: 4RP
  • Negate a life threatening illness: 8 RP
  • Reverse the course of an 'incurable' disease: 16RP
  • Undo fatigue from sleep loss/deprivation: 2RP/8Hrs (BUT until the character gets sleep his recovery of RP halves)
  • Undo an unwanted superpower induced condition (such as the effects of mental stun): 6 RP
  • Undo the effects of a willingly imbibed poison (such as alcohol or tobacco:-does not relieve chronic conditions just the immediate effects): 2 RP
  • Eject unwanted substance or implant (Bullets, broken glass, gravel, tracking implants): 6 RP
  • Purge unwanted body odor: 1RP
  • Heal broken bone: 3RP
  • Reverse brain damage: 4RP (per mental attribute lost)

2) RP recovery: The character regains 1 RP per hour of normal activity or 6 per hour of sleep

3) Spending RP: The character can initially spend RP while in a deep meditative trance. this trance takes 1d4 minutes to enter, and requires that the character be comfortable and able to enter a serene state. Once begun, the character can spend 1 RP per additional minute of trance. at levels 2,3,5,7,9,11,13 and 15, the character can expend one additional point per minute. at 6th level, the character need not enter the trance to expend RP, but may only do so at half the normal rate. ` 4) Other benefits:

+6D6 SDC.
Will live 5 times longer by undoing the majority of the signs of aging
+2 PE
+1D4 ME