Control Sound
Control Sound (minor) by Stone Gargoyle
This power was created as an alternative to Warp Sound in PU1.
The character can control sound waves to alter their frequency, though this powers does not focus on that aspect of sound, allowing sound to be increased or reduced by a mere 1d4X10 decibels. This power focuses more on sound patterns and the hero's relationship with sound.
1. Sound Influence: The hero can recognize when sound enters his presence (within 500 feet) and pinpoint the source of a sound with a skill level of 80%, plus 3% per level. He can memorize and identify specific sounds with a skill level of 20%, +4% per level, giving him +10% to imitate voices or giving him the skill automatically at a flat 30% skill proficiency. By expending an action, he can reduce the sound by 1d4X10 decibels (determine volume limits at time character is created and they do not change) for a duration of one minute per level. He can also cause sound to be reflected back on its source, deflecting any sonic attack back on the attacker (rolled as a normal parry) or cause it to disperse harmlessly, causing no damage (making him immune to most sonic and vibration attacks), or minimize the damage, depending on his ability to turn down the volume. As the character respects the sound, he will never completely silence an area and is uncomfortable in anything with less than 30 decibels of constant sound, equivalent to normal talking. In such environments with less than 30 decibels of constant chatter, he suffers -2 to all combat actions. In the alternative, he gains +2 to combat actions when sounds are present greater than 60 decibels.
2. Alter Spoken Words: The character can change the words coming out of a person's mouth to make it sound like they said something else. This sis done with a proficiency of 40%, +3% per level, and can affect targets up to 30 feet away, plus 1 foot per level. A failed roll means the words are still altered but sound like jibberish. Less than honest characters might use this power to make a rival confess to a crime or spew insulting words. He can affect other sounds as well, but with a -20% penalty to skill performance. Note that this does not alter lip movement and anyone with the ability to read lips will not be fooled.
3. Other Bonuses:
- +2 to initiative
- +2 PE
- +1d4X10 SDC
- Hearing is 3 times as good as a normal person's