Control Mimes
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Control Mimes (Major) by Stone Gargoyle
The hero can gain control of mimes by mentally attacking the motor cortex of their brains. The mime will obey the mental commands of the hero unless making successful saving throw.
- Range: 100 feet. Mimes must remain in range to be controlled.
- Duration: 10 minutes per level, but the mime being controlled may make a save to break the control each melee round, suffering a penalty of -1 cumulative with each unsuccessful save.
- Attacks: Gaining control of a mime takes 2 melee attacks/actions. Issuing a new set of commands must be done at least once per melee round and uses 1 attack/action.
- Saving Throw: Mimes may make a saving throw to shrug off the effect at 14 or better, ME bonus applies.
- Damage: The mime will suffer -2 to initiative and -1 to strike, parry and dodge while being controlled.
- Number Controlled: The hero can control up to his ME number in mimes at once, plus 1 mime per level.
- Limitations:
- Line of Sight: To control a mime, the subject must be visible and in range. If the mime steps out of range, he immediately snaps out of it.
- Mimed Actions: To gain control of the mime, the hero must successfully pantomime the actions appearing to hypnotize it.
- Other Abilities and Bonuses:
- The hero has a Pantomime skill of 70%, +1% per level, for the purpose of miming actions.
- +6 vs. possession, mind control, hypnosis and psionics