Control Furniture
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Control furniture (Major) by Drunken Werebear
"the ottoman empire shall rise again"
The character has the impressive ability to control all furniture in a 500ft radius.
- Dressers:
- Can shoot drawers with amazing accuracy that inflict can 1D4-1D10 depending on the size and material that the drawer is made out of
- Range 300ft +50ft
- Ammo: depends on the number of drawers
- The dresser can also shoot forth the contents of the drawer such as clothing that can temporarily blind a character.
- Junk drawer attack:"its the dirty little secret everyone owns" When the drawer is full of little knick knacks such as batteries pencils keys notepads pliers all go flying forth from the drawer inflicting 1d8 worth of damage per attack.
- Range 150ft +50ft
- Can shoot drawers with amazing accuracy that inflict can 1D4-1D10 depending on the size and material that the drawer is made out of
- Armoire: The armoire has the ability to swallow people whole depending on the size of the person. and keep them locked inside. The doors have a Ps equal to 30
- Tables: Tables can come alive and serve as transport for the character
- Spd = ME*2
- Rugs:
- Rugs can serve as a flying transport
- Spd = ME*2
- Weight limit =500 lbs
- Altitude =1000 ft
- Also rugs can use a wrap attack that binds opponents with an effective ps of 30
- Rugs can serve as a flying transport
- Chairs/sofas/davenports: Can all be used as giant blunt objects to inflict 2d6 worth of damage per strike.
Bonuses: The character has a natural affinity towards woodwork and appreciates furniture craftsmanship and receives a bonus on carpentry(+25) skill when ever making furniture.