Control Energy: Microwaves

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Control Energy: Microwaves (Major) by Stone Gargoyle and Pepsi Jedi, combining Microwave Manipulation and Control Elemental Force: Microwaves

The hero can generate microwaves, using them in various ways.

1. Energy Expulsion: Microwave: The hero can cause a target's body to generate heat by focusing a microwave pulse beam at them. The microwave energy bypasses all forms of natural body armor, Kevlar, ceramic, plastic, and other types of armor which are not made of metal (upon roll to strike above 5). Microwaves are reflected by all types of metal, including material as flimsy as tin foil. In other words, it ignores forms of armor and strikes the target itself. Damage is done by the spinning of the water molecules in a substance (( also fats and sugars.)) The molecular movement generates heat. The heat is the source of the damage.

Range: 100 feet per level
Duration: Instant
Damage: 2d6, +1d6 per level
Special: Can regulate damage in increments of 1d6 after level 3.

2: Microwave Communication: Before the advent of fiber optic transmission, most long distance telephone calls were carried via microwave point-to-point links through sites like the AT&T Long Lines facility. Starting in the early 1950's, frequency division multiplex was used to send up to 5,400 telephone channels on each microwave radio channel, with as many as ten radio channels combined into one antenna for the hop to the next site, up to 70 km away.
The hero can use Microwaves for a short range telephone. Concentrating his power and making a "call" up to 70km away. Works as standard phone with hero as the receiver. Can't call unlisted numbers or the like and must spend all attacks per melee concentrating to maintain a stable link to ONE phone line.

3: Disrupt Various Communications: Microwave radio is used in broadcasting and telecommunication transmissions because, due to their short wavelength, highly directive antennas are smaller and therefore more practical than they would be at longer wavelengths (lower frequencies). There is also more bandwidth in the microwave spectrum than in the rest of the radio spectrum; the usable bandwidth below 300 MHz is less than 300 MHz while many GHz can be used above 300 MHz. Typically, microwaves are used in television news to transmit a signal from a remote location to a television station from a specially equipped van.
By concentrating on his power he can disrupt these communications in a limited area. All radio and broadcasting is disrupted in the sphere of influence.

Range: 100ft per level
Damage: None. just scrambles the transmission. Doesn't damage the equipment.
Duration: Indefinite, but requires half the char's melee actions per round to maintain.
Specific Communications Disrupted:
Wireless LAN protocols, such as Bluetooth and the IEEE 802.11 specifications, also use microwaves in the 2.4 GHz ISM band, although 802.11a uses ISM band and U-NII frequencies in the 5 GHz range. Licensed long-range (up to about 25 km) Wireless Internet Access services can be found in many countries (but not the USA) in the 3.5–4.0 GHz range
Metropolitan Area Networks: MAN protocols, such as WiMAX (Worldwide Interoperability for Microwave Access) based in the IEEE 802.16 specification. The IEEE 802.16 specification was designed to operate between 2 to 11 GHz. The commercial implementations are in the 2.5 GHz, 3.5 GHz and 5.8 GHz ranges.
Wide Area Mobile Broadband Wireless Access: MBWA protocols based on standards specifications such as IEEE 802.20 or ATIS/ANSI HC-SDMA (e.g. iBurst) are designed to operate between 1.6 and 2.3 GHz to give mobility and in-building penetration characteristics similar to mobile phones but with vastly greater spectral efficiency.
Cable TV and Internet access on coax cable as well as broadcast television use some of the lower microwave frequencies. Some mobile phone networks, like GSM, also use the lower microwave frequencies

4. Disrupt radar: Much the same as disrupting communications. But for radar. Radar also uses microwave radiation to detect the range, speed, and other characteristics of remote objects

Damage: None.
Duration: Indefinite, but requires half attacks per melee
Range: 100ft +100ft per level of experience.

5. Flight: Energy: Same as minor super ability. The hero can fly by expelling microwave pulses from the bottoms of his feet producing an 8-12 foot energy tail, leaving a traceable trail for those able to sense microwaves.

Bonuses in Flight: The hero can hover several inches above the ground during combat in order to use his full bonuses.
Speed: 160 mph, +20mph per level
+1 attack per melee round
+1 to strike and parry
+2 to dodge when hovering or flying at speeds under 80mph, +4 to dodge when flying at speeds of 80mph or faster.
+4 damage for every 20mph of speed
+20 SDC
Damage Optional Rule: Those hit by the energy tail take 1d6 damage.

6. Impervious to Microwaves and Harmful Radiation: Takes no damage from microwaves and harmful radiation as wel as heat, and only half damage from fire, as well as other forms of energy.

7. Sense Microwaves and Radiation: The hero has the ability to sense microwave radiation, as well as other radioactive elements or sources.

Range: 500 feet, +50 feet per level

8. Other Abilities and Bonuses:

Living Thermostat: The hero can determine air temperature to within 1d4 degrees by simple feel, as well as always being aware of his own body temperature.
Fatigues at half normal rate
+2d6 PE
+2 to save vs. shock/trauma
+1d4X10 SDC

Microwave Frequencies:

How are the higher frequencies designated? What is meant by "Millimeter waves"? People often misuse the term "millimeter waves" to mean any microwaves of higher frequencies than those normally used. Here are some frequency bands, exact frequencies and approximate wavelengths. EHF is considered "Millimeter Waves" because the range of wavelengths is between 1 mm and 1 cm. Above 300 GHz is considered "Sub-millimeter waves" because the wavelength is below one millimeter. Frequencies above 1 THz (1000 GHz) are called "Terahertz frequencies" or "Very long wave infrared" Band Starts at Ends at VHF 30 MHz 300 MHz - 10 meters 1 meter UHF 300 MHz 3 GHz - 1 meter 10 cm< /TR> SHF 3 GHz 30 GHz - 10 cm 1 cm EHF 30 GHz 300 GHz - 1 cm 1 mm Sub Millimeter 300 GHz Infinity - 1 mm zero