Control Elemental Forces

From The Black Vault
Jump to navigationJump to search

Control Elemental Forces (Major) by Mr. Twist

This power allows the character to manipulate the various four elements(earth, air, water, fire) in minor, but useful ways. Work with your GM to decide on the effects generated by chars with a different view on the elements (like wood, metal).

Part 1- Air: Use the subpowers of CEF:Air numbers 1, 4, 5 and 6.
Part 2- Earth: Use the subpowers of CEF: Earth numbers 2, 3, and 4.
Part 3- Fire: Use the subpowers of CEF: Fire numbers 3, 4, and 5.
Part 4- Water: Use the subpowers of CEF: Water numbers 1, 3, 6, and 8.

The hero is also resistant to energy, element based, attacks. Fire, heat, lava, plasma, cold, and electricity do only half damage to the character. This does not apply to magical energy or psionics.