Control Elemental Force: Time
Control Elemental Force: Time (Major) by Primus
This powerful ability allows the hero to manipulate time itself. This grants a number of truly staggering abilities- from the ability to speed and slow himself to the extremely potent ability to rewind time itself.
1. Super Automatic Dodge: The hero is able to see into the future about 1 second, allowing him to get a jump on dodging incoming attacks. The ability amounts to an automatic dodge on ALL attacks. What makes this significant is that ALL normal dodge bonuses apply, including those provided by other powers. This ability also provides a +2 bonus to initiative. This power is always in effect.
2. Slow time: The hero is able to slow time in his immediate area while not actually slowing down himself. The slowing effect has a radius of 50 feet (15 m). Outside the radius, time passes as normal. To anyone outside it looks like watching a slow motion video; however, anything entering the radius while the power is in effect is immediately slowed to half speed. This gives the hero a +5 to parry while the power is in effect. Also any damage taken by the character is halved, except energy attacks. The character, however, may NOT perform any attacks. Concentration is needed to maintain the effect. However, the hero CAN use any skills he may possess. For example, he needs to hack a computer but guards are about to grab him. He can slow their approach and finish his job in before he’s hauled away. This power can be sustained for 1 melee per level of experience.
3. Freeze Time: The character is able to temporarily freeze temporal flow for an extremely limited amount of time stopping ALL objects and people within the effects range. The character is not affected at all by the freeze and he can also unfreeze another person for every other level of experience by touching them. Those who are frozen will not notice anything different at all. Just like the Slow Time power, time passes as normally outside the radius of effect; however, anything entering the field while it is in effect will also freeze. The character and whoever he touches can move around as normal. However, attacking is impossible and touching more persons than his limit will instantly negate the power. He CAN touch non-living items such as weapons, bullets, missiles, etc., as long as they are not in the grasp of another person. For example, he can alter the path of a missile or remove the ammo cartridge from a weapon but cannot grab a gun from someone’s hand without freeing them from the time freeze. He also is not able to alter their action. He can move something out of the way of a punch but he can’t prevent someone from punching. This attack counts as a parry if used to avoid an attack. If the hero is hit, the freeze fails. Use standard parry bonuses. This power can be sustained for 1 melee per level of experience. The power’s radius is 30 feet (9 m) from the hero and it can be used in conjunction with the Rewind Time power below.
4. Rewind Time: This potent ability allows the hero to rewind time within an area. The hero is able to turn back the clock and alter an object or event that may have just happened. Once rewound, the hero can then freeze time and alter the outcome (with the same limitations as in the Freeze Time ability above. The hero is the only person in the radius that knows that time has been altered. He is able to rewind up to 1 melee per every other (level 2, 4, 6, etc.; cannot be done at level one) level of experience. The radius of effect is 30 feet (9 m) from the hero. However, this power is only able to be used once per day at level 1 with an additional use at every other level after one (3, 5, 7, 9, 11, 13, and 15).
5. Manipulate clocks: The hero can mentally manipulate any independent timepiece (i.e. not connected to a computer or internet) to do whatever he wants. He can make a bomb timer stop or run backwards. A clock on a wall may suddenly start spinning around quickly or go forward then backwards. This power can be used any time and for any duration.
6. Speed self: The hero is able to speed himself up for a brief period of time, up to a speed that is four times everyone else. The character’s speed is such that he looks and sounds like he is moving in fast forward. For the duration of the power, the character’s speed and dodge bonuses are tripled and all dodges are automatic. To the hero it is as if the rest of the world is moving in slow motion whereas, in reality, it is he who is moving faster than everyone else. The hero as a result is able to perform 1 minute’s worth of tasks in only 1 melee. Once again, the character cannot perform any attacks of any kind while sped up. Anyone attempting telepathy with him will hear high pitched squealing like a tape on fast-forward. The character can maintain this power for 1 melee per level of experience.
7. Slowed aging: The character is so attuned with time that his aging has all but stopped. His life span is 10 times that of a normal human. Add 1D6 to PB attribute and character ages at 1/10th the normal rate once he hits age 18.
8. Time stepping: The hero is able to take himself a microsecond out of the timestream. By doing this, he temporarily turns himself intangible and mostly invisible. He is unable to be physically attacked or make physical attacks himself, does not make any sounds, and has a natural prowl of 80%. The character can maintain the time-step for 3 minutes plus three per level of experience.
9. Other abilities:
- Able to identify the exact time of sunrise and sunset
- Can identify the exact time of day in any time zone