Contagion
Contagion(minor) by Stone Gargoyle
The character can transfer diseases and poison by touch.
1.Absorbing disease and spreading it: The superbeing absorbs the disease of another with no saving throw. If transferring a serious disease or harmful condition, the victim gets a saving throw (12 or better, PE bonus applies) to resist the illness, while the character could permanently keep the disease if it does not transfer in time or is incureable. Range: Touch., using one melee attack/action, but cannot be done as a strike, has to be a grab. Damage will vary depending on the type of disease involved. Failure to pass a disease or poisoning on means the character will have to seek medical attention for it if the disease if not transferred within the character's PE number in hours. The character can only contract one disease or poisoning at a time and must transfer or be healed of any condition before a new one may be contracted.
2.Disease Spray: At third level, the character can spray the infectious material at people.
Range: 25 feet, +1 foot per level
Saving Throw: As above, except there is a -1 penalty to save, cumulatve at levels 3,6,9 and 12.
Attacks: Spraying disease uses one melee attack/action.
3.Abilities and Bonuses:
+2d6 Hit Points
+1d4X10 SDC
Resistant to disease, poisons and toxins (half damage and duration).
+10% to save vs. coma/death