Consuming Teleport
Consuming Teleport (Major) by Stone Gargoyle
"Sorry, no, can't take you with me..."
The superbeing is capable of long distance teleports but suffers damage and loss of property while teleporting.
1. Long-Range Teleport: The superbeing can jump for miles more than the standard teleport listed in the HU2 core book.
- Range: 10 miles per level of experience
- Duration: Instant
- Attacks: Uses one melee attack/action
- Weight Limit: Can carry up to his normal carry limit in organic matter with him while teleporting, but any passenger will also lose any inorganic matter and suffer the same dangers the superbeing does by teleporting.
- Chance of successful teleport: 50%, plus 5% per level, even to familiar places. An unsuccessful teleport will teleport the superbeing to a random location within the range of the power, with a 30% chance of intersecting with a solid object and suffering damage or death as a result.
2. Dangerous Limitations: The hero teleports through a pandimensional realm which consumes or absorbs anything inorganic carried or worn. He will arrive unclothed if not using an energy field to protect himself or wearing a type of organic suit. In addition, the superbeing (and any passenger) takes 1d6 damage for each 10 miles traveled in the teleportation. There is also a 30% chance the hero (and passenger}will suffer from a disorientation wave, which must be save against (14 or better, ME bonus applies) to prevent memory loss for 1d4 hours upon arrival. Anything absorbed by the teleport will eventually reemerge after taking 3d6 damage, being spit out of the exit point, with small objects doing 1d4 damage to anyone within a foot of the site, larger objects doing 1d6 damage, and huge objects doing 2d6 damage (GM should roll to strike with each object expelled).